Our band of adventurers heads back to Derby after convincing Aurora Darkmagic to come with them. Back at the Crown and Arrows, they run into Anka. In the processing of catching up, Birkalis says something that upsets Ralph and the chicken storms out. At Banna’s suggestion, the group figures it’s a good idea to go to the keep and let Lord Alric know that they have found Aurora and see if perhaps he can help them get rid of A Goblin’s body. When they approach the front door of the keep, it yells out its normal warning of “Guards! Guards!” Most of the group is used this this, although Anka has never been subjected to it before.
Although they ask mainly to speak with Lord Alric, Lady Margaret accompanies her husband. She doesn’t look too great although it’s hard to tell if it’s due to the festivities from the previous night. Anka is extremely interested in Lady Margaret’s state and she asks if she might be able to touch the pregnant woman’s stomach. Lady Margaret consents, but as Anka touches Margaret’s stomach, the lady collapses. Lord Alric asks Banna and Birkalis to assist in bringing Lady Margaret to their chambers and they quickly do so. The party makes some heal checks to see what might be ailing the poor lady, and determine that she is going into early labor. Finnan leaves on Chompers to get Cordelia and Banna looks around the chamber.
While he is inspecting a painting, Banna disappears and a human wizard appears in his place. This newcomer quickly identifies himself and while he and the rest of the party are talking and attempting to figure out what just happened, Cordelia arrives. Cordelia confirms the diagnosis of early labor and states that she has some medicine to help with this, but she has just enough for a day or two and needs Black haw to make more. The group asks if there is any place nearby where they can get some and Cordelia replies in the affirmative and shows them approximately where it is. The group quickly leaves to find this material.
On their way to the area where the Black haw grows, they stop to take a short rest. Out of nowhere, a wolf appears from behind some trees. Around the same time, a couple clouds of golden motes appears near the party. A few moments later, two panthers also appear. The group soon guesses that the wolf is no ordinary wolf, but rather a werewolf in disguise. Eventually, they are able to overpower and kill the wolf and panthers, but not before 3 of them contract moon frenzy.
Given their wearied state, the group takes a look at their map, and determines the best course is to head towards a local manor house. When they get there, they notice that it’s a pretty nice, well-kept house. They knock at the door and an Elven woman appears. They explain who they are and what has happened and ask for shelter for the night. She seems very keen on learning more about the animals that attacked the party but allows them to sleep in the guest quarters. She explains that they are in the process of moving in and that her master is not home at present as he is out hunting. The group heads up stairs to rest.
Around 5 am, the group is awoken by the sound of people downstairs. Rested, they go down to check it out. There they meet Lord Byron, master of the manor. Upon the mention of the killing of the werewolf and panthers, it’s obvious that Byron tenses a bit but he shows no other signs of being upset. There is a bit of a tense conversation between he and Finnan. In the end, he invites them back another night to go hunting.
After that, they go back to town and give the Black haw to Cordelia to make more potions for Lady Margaret, who is feeling a bit better. When they get back to the Crown & Arrows, they see Ralph there, sporting a new purple silk cloak and a dagger among other goodies. He is sitting at a table with a number of women, playing poker. It is obvious that the women aren’t doing well at the game. One of the women turns to the rest of the group and asks, “Are these the men you were telling us about?”